Chapter I
Vital Signs
power, speed, and what the deck is made of
- Power
- 6.2 / 10
- Behind its bracket · bracket 5
- Speed
- —
- Difficulty
- —
- Lands
- 36
- of 100
- Avg. MV
- 2.88
- nonland
- Spells
- 64
- nonland
Power is the Analysis tab’s score. The six deck-health scores below are the same ones the deck page and the Familiar use.
130–1
142
193
84
75
36+
Deck health · the same six scores as the deck page
Ramp6.0/ 106 cards · target 10–12Only 6 ramp pieces — the deck stalls on its opening turns.
Card draw9.0/ 109 cards · target 10–129 sources of card advantage (6 repeatable, 3 one-shot) — you will run out of cards before you run out of game.
Interaction8.0/ 108 cards · target 10–128 answers total — not enough to stop the table's best draw.
Board protection10.0/ 105 cards · target 4–8
Win conditions6.0/ 108 cards · target 2–48 finishers (6 burn/drains, 2 top-end threats) is a lot of top-end for one deck to draw into.
Mana base4.5/ 1036 cards · target 3936 lands against a computed target of 39 for this curve.
Computed from deck data
Chapter II
The Arsenal
the cards that carry the deck
Computed from deck data
Chapter III
Marginalia
the owner's own hand
Edgar's eminence makes a token for every vampire spell, so the board fills before the commander ever lands. Then the anthems come out.
Written by the deck's owner



