Chapter I
Vital Signs
power, speed, and what the deck is made of
- Power
- 6.8 / 10
- On par · bracket 2
- Speed
- —
- Difficulty
- —
- Lands
- 36
- of 100
- Avg. MV
- 2.61
- nonland
- Spells
- 64
- nonland
Power is the Analysis tab’s score. The six deck-health scores below are the same ones the deck page and the Familiar use.
120–1
212
213
54
35
26+
Deck health · the same six scores as the deck page
Ramp5.0/ 105 cards · target 10–12Only 5 ramp pieces — the deck stalls on its opening turns.
Card draw6.0/ 106 cards · target 10–126 sources of card advantage (4 repeatable, 2 one-shot) — you will run out of cards before you run out of game.
Interaction10.0/ 1012 cards · target 10–12
Board protection10.0/ 105 cards · target 4–8
Win conditions9.0/ 105 cards · target 2–45 finishers (4 burn/drains, 1 top-end threat) is a lot of top-end for one deck to draw into.
Mana base4.0/ 1036 cards · target 3936 lands against a computed target of 39 for this curve.
Computed from deck data
Chapter II
The Arsenal
the cards that carry the deck
Computed from deck data
Chapter III
Marginalia
the owner's own hand
Go wide, go loud. Krenko doubles the goblin count every turn and the rest of the deck makes sure that number hurts. The first deck I rebuilt from the shoebox.
Written by the deck's owner



